﻿namespace HardcoreGame.Common.Cores.IDs
{
    internal class EventID
    {
        public const short AcidRain = 1; // 酸雨
        public const short FishingBan = 2; // 禁渔期
        public const short GeommagneticStorm = 3; // 地磁暴  
        public const short SuperMoon = 4; // 超级月亮
        public const short Hurricane = 5; // 飓风
    }
}
                                                         